• Everyworld, a Web3 advertising service platform, has rapidly grown to 225,000 users within a month of its initial beta launch. The platform serves ads from over 20 games in both blockchain and traditional gaming sectors, aiming to onboard Web3 natives and expand to a mainstream audience.
  • Everyworld’s ad services protocol is positioned as a “win-win” for gamers and developers, offering support for conservation efforts and rewarding user engagement in today’s competitive attention economy.

Everywolrd, an ad service launched by Web3 obtains over 225K users in a month, even though still in the testing stage.

About Everyworld

Web3 advertising service platform Everyworld has reached a total user of 225,000 as of March 28. According to a press release from Everyworld, this milestone occurred within a month of its initial beta. It is also reported that, as an ad service platform, it serves advertisements from more than 20 games from both the blockchain and traditional gaming sectors. These include Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox, High Street, and others.

CEO Janine Yorio, in a statement given to the press, said: “The goal is to onboard web3 natives and then to expand to a mainstream audience, and in doing so to demonstrate the transformative power of cryptocurrency to bring people together, rallying communities to collaborate toward common goals. To demonstrate the applicability of this blockchain technology to non-crypto uses, Everyworld displays ad content for both blockchain (web3) and also traditional video games.”

Also read: Game tech firm Square Enix boosts Web3 gaming with HyperPlay

The platform benefits both gamers and developers

The company said its ad services protocol is a “win-win” for gamers and developers. According to its website introduction, the company will provide conservation efforts with support for various conservation organizations.

“This is an enormous opportunity,” the company’s chief crypto officer, TJ Kawamura, said in a press release, adding that “the users of today’s platforms, games, and other consumer applications demand—and deserve—to be rewarded for engaging with a product. After all, we are in the midst of the most competitive attention economy the world has ever seen, and products, now more than ever, depend on user participation. “