Close Menu
    Facebook LinkedIn YouTube Instagram X (Twitter)
    Blue Tech Wave Media
    Facebook LinkedIn YouTube Instagram X (Twitter)
    • Home
    • Leadership Alliance
    • Exclusives
    • Internet Governance
      • Regulation
      • Governance Bodies
      • Emerging Tech
    • IT Infrastructure
      • Networking
      • Cloud
      • Data Centres
    • Company Stories
      • Profiles
      • Startups
      • Tech Titans
      • Partner Content
    • Others
      • Fintech
        • Blockchain
        • Payments
        • Regulation
      • Tech Trends
        • AI
        • AR/VR
        • IoT
      • Video / Podcast
    Blue Tech Wave Media
    Home » Video games no longer UK’s top entertainment medium
    video games
    video games
    AI

    Video games no longer UK’s top entertainment medium

    By Alaiya DingJune 7, 2024No Comments3 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email
    • UK video content market grew 10% to £4.9 billion in 2023, driven by subscription services like Netflix and Disney Plus.
    • Despite strong revenue growth in 2023, the video game market’s pace lags behind video content, requiring innovation in VR, AR, and subscription services to remain competitive.

    OUR TAKE
    The surge in video content market reflects a shift in consumer preferences towards digital platforms, driven by convenience and diverse content. This trend is likely to continue with advancing technology.

    –Alaiya Ding, BTW reporter

    In 2023, the UK video content market grew by 10%, reaching £4.9 billion($6.27). Driven by subscription services like Netflix and Disney Plus, digital video has significantly altered consumer habits and is expected to continue growing.

    Surge in video content market

    The ERA reports that the UK video content market saw a 10% revenue increase in 2023, reaching £4.9 billion($6.27). This growth is primarily driven by subscription services like Netflix, Disney Plus, and Apple TV, which make up 89% of the video market revenue. The widespread adoption of video subscription services has significantly altered consumer entertainment habits. Compared to traditional physical media, digital video is not only convenient but also offers a wider range of content. As more high-quality content becomes available, the video market’s growth trajectory is expected to continue in the coming years.

    Also read: Short videos have revolutionised the e-commerce industry, but is quality giving way to profit?

    Also read: Who is Edo Segal? CEO of TouchCast, game-changer in digital media

    Current status and future of video games

    Despite a strong performance with revenues of £4.74 billion in 2023, marking a 2.9% increase, the video game market’s growth rate has been outpaced by video content. Sales across PC, mobile, and console games remain substantial. However, with the rapid expansion of the video content market, the gaming industry must innovate to stay competitive. Emerging technologies like virtual reality (VR) and augmented reality (AR) present new growth opportunities. Additionally, game subscription services similar to Xbox Game Pass and PlayStation Now could become a significant trend, attracting both new and existing gamers.

    Steady recovery of the music market

    In 2023, the UK music market generated £2.2 billion in revenue, a 9.6% year-on-year increase, approaching its best year ever in 2001. The main drivers of this growth are digital music downloads and streaming services. Platforms like Spotify and Apple Music have transformed the way music is consumed. While physical album sales persist, their market share continues to decline. The future of the music industry looks promising as more artists and record labels embrace digital platforms, ensuring continued growth.

    Dominance of digital downloads and streaming

    According to the ERA, 92% of sales across all three entertainment mediums (video, music, and games) were via digital downloading or streaming. This trend highlights consumers’ preference for digital content. Whether it’s video, music, or games, the convenience and extensive content selection of digital platforms have made them mainstream. As technology advances and network infrastructure improves, digital content consumption will become even more widespread. Furthermore, the development of cloud computing and 5G technology will enhance the accessibility and user experience of digital content.

    Entertainment Medium UK video games
    Alaiya Ding

    Alaiya Ding is an intern news reporter at Blue Tech Wave specialising in Fintech and Blockchain. She graduated from China Jiliang University College of Modern Science and Technology. Send tips to a.ding@btw.media

    Related Posts

    Orange Business: Unveils defence division

    July 11, 2025

    AFRINET SA: Expands digital services in the DRC

    July 10, 2025

    Vodafone and Digital Realty launch subsea hub in Crete

    July 10, 2025
    Add A Comment
    Leave A Reply Cancel Reply

    CATEGORIES
    Archives
    • July 2025
    • June 2025
    • May 2025
    • April 2025
    • March 2025
    • February 2025
    • January 2025
    • December 2024
    • November 2024
    • October 2024
    • September 2024
    • August 2024
    • July 2024
    • June 2024
    • May 2024
    • April 2024
    • March 2024
    • February 2024
    • January 2024
    • December 2023
    • November 2023
    • October 2023
    • September 2023
    • August 2023
    • July 2023

    Blue Tech Wave (BTW.Media) is a future-facing tech media brand delivering sharp insights, trendspotting, and bold storytelling across digital, social, and video. We translate complexity into clarity—so you’re always ahead of the curve.

    BTW
    • About BTW
    • Contact Us
    • Join Our Team
    TERMS
    • Privacy Policy
    • Cookie Policy
    • Terms of Use
    Facebook X (Twitter) Instagram YouTube LinkedIn

    Type above and press Enter to search. Press Esc to cancel.