UK Network Rail employs VR to solve real-world concerns 

  • Network Rail officially taught more than 1,000 students at the Trinity Academy in Thorne, Doncaster.
  • Young people can be taught about the potential consequences of trespassing and the real-life dangers of it through the innovative use of virtual reality.  
  • XR training and classroom learning success is proving a talking point in 2024.

Network Rail officially instructed over 1,000 students—a historic number for immersive training programs at the Trinity Academy in Thorne, Doncaster.  Five railway safety sessions were held at the Doncaster school by industry experts from Network Rail’s Community Safety team and the British Transport Police, highlighting the risks associated with trespassing on railroads. VR headsets were used in the immersive learning units to replicate train lines, the risks associated with them, and 360-degree presentations. 

Solving real-world concerns with VR 

According to Network Rail, new safety data shows that over 1,900 safety incidents happened on East Coast routes in the previous year, with about 400 of the reports—or 20.5%—involving minors under the age of 21. 

This startling statistic is prompting Network Rail to use the training potential of virtual reality scenarios to educate students about the dangers of railroads, including trespassing, improper use of level crossings, and railway crime. 

Students are using cutting-edge virtual reality headsets that offer immersive learning resources and modules, such as 360-degree views of rage and its possible repercussions. 

By showcasing safety precautions and potential hazards associated with railroads through conventional presentation techniques, the Network Rail experts further enhanced the efficacy of the VR training modules. 

Elizabeth Muthiah, Teacher of MFL and PSHE Co-ordinator at Trinity Academy, said: “The rail safety session was a hard-hitting and informative workshop that hit home the dangers that the railway can pose, which is a vital message for young people to hear. Our students gained a really good understanding of the appropriate conduct around the railway and how to stay safe.”

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Is there a rise in immersive learning?

A new immersive education technology startup called CareerViewXR launched a statewide initiative in early February that gave more than 300 HTC VIVE VR headsets and accompanying immersive learning software to North Dakotan schools.  The company’s web-based service is already extensively used in the region’s schools to provide a base for students to utilise an XR device.

The success stories of XR in the classroom coincide with Meta’s efforts to develop a new focused headset solution for classrooms that will enhance educator onboarding and comprehension of XR.

Fiona-Huang

Fiona Huang

Fiona Huang, an intern reporter at BTW media dedicated in Fintech. She graduated from University of Southampton. Send tips to f.huang@btw.media.

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