- Deutsche Telekom partners with Nvidia to offer 5G-powered mobile cloud gaming
- Service will utilise network slicing to cut lag for seamless play
What happened: Deutsche Telekom and Nvidia team up for low-latency mobile gaming
Deutsche Telekom revealed plans to roll out a 5G+ gaming offering this autumn in collaboration with Nvidia. The service, branded under 5G+ Gaming, will use Huawei-independent 5G standalone architecture and network slicing to deliver cloud gaming with minimal lag. Nvidia’s GeForce Now cloud platform will power the offering and provide users access to hundreds of games.
Players will book the service via Deutsche Telekom platforms. It will run over Deutsche Telekom’s standalone 5G network slice configured for low latency, low loss and scalable throughput (L4S). This development positions Deutsche Telekom as the first operator in Germany to deploy network slicing specifically for gaming use cases.
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Why it’s important
Telecom companies are placing greater focus on cloud-based immersive services, especially gaming. Using 5G standalone networks and slicing, they can open new income channels while giving customers quicker and more seamless experiences. The deal with Nvidia also underlines the growing role of content providers in telecom business strategies.
Cloud gaming on mobile needs a stable connection with very low delay. Network slicing can make this possible when used in the right way. The new service could lead to similar projects in other markets and show that 5G is not only about faster speeds. As the technology develops, operators may design special network slices for areas such as gaming, connected industry, or virtual reality.